Posts Tagged ‘hci’

Reality-Based Interaction

Monday, January 14th, 2008

Kris pointed me to an interesting CHI 2008 paper: Reality-Based Interaction: A Framework for Post-WIMP Interfaces by R.J.K. Jacob, A. Girouard, L.M. Hirshfield, M.S. Horn, O. Shaer, E.S. Treacy, and J. Zigelbaum.

Abstract:

We are in the midst of an explosion of emerging human-computer interaction techniques that redefine our understanding of both computers and interaction. We propose the notion of Reality-Based Interaction (RBI) as a unifying concept that ties together a large subset of these emerging interaction styles. Based on this concept of RBI we provide a framework that can be used to understand, compare, and relate current paths of recent HCI research as well as to analyze specific interaction designs. We believe that viewing interaction through the lens of RBI offers both explanatory and generative power. It provides insights for design, uncovers gaps or opportunities for future research, and leads to the development of improved evaluation techniques.

The paper discusses amongst others the results of a CHI 2006 workshop on the next generation of HCI. The authors provide a framework for classifying, comparing and evaluating new interaction styles. The framework concentrates on four themes used in these emerging interaction styles:

  • Naïve Physics: people have common sense knowledge about the physical world.
  • Body Awareness & Skills: people have an awareness of their own physical bodies and possess skills for controlling and coordinating their bodies.
  • Environment Awareness & Skills: people have a sense of their surroundings and possess skills for negotiating, manipulating, and navigating within their environment.
  • Social Awareness & Skills: people are generally aware of others in their environment and have skills for interacting with them.

These four themes are clarified by the accompanying picture:

Reality-Based Interaction

The workshop proceedings should be interesting as well, with an impressive list of participants (amongst others Hiroshi Ishii, Ben Shneiderman, Steven Feiner, George Fitzmaurice, Desney Tan, Brygg Ullmer and Andy Wilson).

This framework can be useful to evaluate the “intuitiveness” of new interaction methods by measuring the extent to which they use knowledge and skills from the real world.

Johnny Lee interviewed by Hacked Gadgets

Sunday, January 13th, 2008

I just read a (short) interview with Johnny Lee by Hacked Gadgets. I covered a few of Johnny’s Wii projects in my blog before (the finger tracking and interactive whiteboard hacks). His latest project uses the Wiimote to perform head tracking.

Apparantely, even when Johnny is procrastinating, he is doing interesting work :-)

JL: I guess I just spend a lot of time on my hobbies that I really enjoy doing and it turns out that my hobbies end up being productive. Even the Wii remote work started as a way to procrastinate working on my thesis.

Missed a talk by Nicolas Nova in Brussels

Wednesday, December 12th, 2007

I found out a bit too late that Nicolas Nova would be giving a talk at iMAL in Brussels yesterday. Luckily he always puts his slides online :-)

Nicolas Nova

The talk also explained his (seemingly random) blog title: “Pasta&Vinegar”. He states that the hybridization of digital and physical environments is explored both by academic researchers (pasta) and artists and designers (vinegar). In the talk at iMAL he talked about why vinegar is important for pasta :-)

His slides contain lots of interesting and creative ideas, such as blogjects, augmenting animals (e.g. a dog with sensors that controls a WoW character) and a tooth implant that vibrates when you have an incoming call.

If you want to invent something that is to be used 10 years from now, who can you observe? Nicolas states that looking at new media, art and design can give us clues. He also explains that art and design can better convey desire of people for the future, and shows a typical diagram from an IT company that is not appealing to people and too much focused on the technology in the background. He finally refers to the use of technology in art. SIGGRAPH’s Emerging Technologies and Art Gallery are good examples of this and of combining pasta and vinegar.

Low-cost multi-touch surfaces using a Wiimote and IR light pens

Monday, December 10th, 2007

Via Hack a day:

Johnny Lee’s back again with his Wiimote interactive whiteboard. Commercial versions of these things are expensive and heavy. His technique doesn’t even need a projector, just a computer, a Wiimote and a simple IR emitting pen. The pen is just a stylus with an infrared LED in the tip.

Johnny Lee is back again indeed :-) I posted about his method to track your fingers using a Wiimote earlier. This time he uses a the Wiimote’s infrared camera to track light pens (pens that emit an infrared light at the tip) on a surface to create an interactive whiteboard. It’s really nice that he can use any surface. You could use a projector in combination with an ordinary projection screen, a wall or a desk. If you don’t have a projector, you could turn any LCD display into a tablet surface.

Since the Wiimote can track up to four different points, these surfaces are also multi-touch. This means you can have multi-touch interaction on any projected image. It would be interesting to combine this with a steerable projector system.

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The source code is available. I will definitely keep an eye on his Wii projects page.

Adam Greenfield’s talk in Leuven

Friday, November 30th, 2007

On Tuesday I went to the talk of Adam Greenfield in Leuven, organized by the Microsoft Research Chair on Intelligent Environments. The main topic of his talk was the social and ethical implications of ubiquitous computing. Adam started his talk by saying that there are a lot of ubicomps. He uses the term everyware to cover Weiserian ubicomp, pervasive computing, tangible media and ambient intelligence. Everyware is free from the baggage of Xerox PARC, free from politics and easy to understand. He defines it as distributed, networked information processing resources that are embedded in the environment. Adam sees everyware as inherently multi-disciplinary. He works at the NYU Interactive Telecommunications Program which hosts both people with an artistic and a technical background.

Everyware

Similar to Bell and Dourish Greenfield claims that the first stage of ubicomp is already here. Technologies such as RFID and NFC together with devices such as the iPod and iPhone are already ubiquitous computing devices. However, the way we interact with them has not yet changed significantly. He says we already have robust information processing in our environment today (and that this can be seen in standards such as IPv6 and in devices such as Proliphix Network Thermostats). An interesting point he made was that when he started giving these talks 18 months ago, most of the examples he used were research prototypes, but now most examples are commercial products. Furthermore, adoption of these new technologies and products is unproblematic. In Hong Kong, 95% of the people between 16 and 65 used the new Octopus RFID metro pass system.

Concerning the consequences of everyware, he referred to the Panopticon, an 18th century prison that was optimized for surveillance. The guards could see the prisoners’ cells at any time, while the prisoners could never see the guards. The prisoners’ default state was to be monitored, so they acted accordingly. So this might happen as well with everyware that is watching us and sending information out. We may get used to it, and just watch our steps more closely. Here is an example of such as prison (image courtesy of Wikipedia):

Presidio

Greenfield talked about the design of everyware, and referred to “design dissolving in behavior” by Naoto Fukasawa. It comes down to closely looking at people’s everyday behavior and trying to improve it with a solution that is as simple as possible. Design has to achieve an object without thought. People shouldn’t have to think about an object when using it. This also came up during the DIPSO workshop, and is a feature that was lacking from the i_AM table (How do you use it and what can you do with it?). As an example, Greenfield referred to the Octopus transit system again which allows you to quickly pass by the metro gate with an RFID-tagged metro pass in your pocket or bag since the reader’s range is large enough to read it as you walk by.

He continued with future issues and mentioned inadvertent, unknowing and unwilling use of everyware. The first issue can occur when you mistakenly publish your location to the whole world instead of to your closest friends. The cost of inadvertent use rises with everyware. Unknowing use might occur when a user walks over a sensor on the ground that recognizes when someone is walking on it, but the user does not know that he can later be identified since we all have a unique walking pattern. Finally, unwilling use can occur when people don’t want to use everyware technology but are forced to do so, e.g. you may need to use an RFID-enabled metro pass to get on the metro in Hong Kong. He also briefly discussed security (when all objects are connected one object might trigger behavior in another object, e.g. a failure could make your automatic garage door go up and down), and the digital burden of having to deal with your digital traces (Should I postulate this query? Can it be traced?).

Finally, Greenfield said it’s time to take everyware seriously and proposed 5 principles to design everyware:

  1. Be harmless
  2. Be self-disclosing
  3. Be conservative of face
  4. Be conservative of time
  5. Be deniable

Harmlessness refers to safety, everyware should always try to ensure users’ safety (physical, psychic, financial). It is graceful degradation taken further. The second principle refers to smart objects announcing their functionality. Greenfield proposes to use icons to indicate data collection, support for gestural interfaces or self-describing objects:

Information collected Gestural interface Self-describing object

The third principle means that everyware should not necessarily embarass, humiliate or shame its users. Society has a necessary membrane of protective hypocrisy according to Greenfield. Examples include the strict categorisations used on social networking websites such as Flickr (e.g. friends or family), or what happened to Robert Scoble on Facebook a while ago.

Principle 4 refers to everyware not introducing undue complication into ordinary operations (this is what Weiser actually referred as invisible computing in my opinion). Everyware should not take over, and should assume that an adult, competent user knows what he or she is doing. Finally, users should always be given the ability to opt out (principle 5), with no penalty other than the inability to make use of the functionality that the ubicomp system offers. I believe that the last two principles cannot be realized by systems that make all the decisions for the user. An approach such as mixed-initiative interaction might be more appriopriate.

Adam also talked about the cultural differences in safety and social status in Europe, the US and Asia. For one, in Asia is it common to have talking doors and elevators (which Lode also noticed on his trip to Japan), while this would drive most European people nuts :-) Everyware is by consequence not universal, and should take into account the cultural conventions of the country or region where it is deployed.

All in all, I found the talk very interesting. Although most principles seem obvious, I have seen a fair share of ubicomp systems that violate them. I especially liked his proposal for everyware icons. People are coming up with unique names for Wii gestures which might also help in announcing how to interact with a system.

I really like the Intelligent Environments initiative as it gave me the opportunity to see talks by Donald Norman, Boris De Ruyter (he replaced Emile Aarts) and now Adam Greenfield. The next speaker will be Kevin Warwick so that promises to be interesting as well (have a look at his homepage or a Wikipedia article about him) :-)